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planetside 2 fov calculator

planetside 2 fov calculator

So the corners of the screen will be further than 90 degrees out from the centre. Higher FoV means more “stuff” fits on your screen, so it’s often recommended to keep Vertical FoV at the default value of 74 degrees, which is the maximum. Input lag is a delay between you pressing a button or moving the mouse, and it happening on screen. to the PTS client). 0 -> Infinity 2.79 USD. Field of view in Planetside 2 is weird; on foot, the number is in reference to vertical field of view. However, to play vehicles, especially aircraft, you need good Render Distance and Particles. Enjoy PS2 (and have Recursion and TS started automatically) in Verdana, Comic Sans, or Windings. Capping FPS will reduce heat and noise emissions, as well as energy consumption. Massive Performance impact! ProSiebenSat.1 accounts are no longer supported as of September 29, 2014. technical discussion of what frame lag is all about with diagrams. This calculator converts your gaming mouse sensitivity between games, allowing you to maintain the same level of consistency in your aim when playing multiple games. But there is some concrete proof that it helps when GPU-bottlenecked. It also increases visual vertical recoil, flinch and screen shake. Let’s say you decloak, and try to throw a grenade while decloaking. (Especially steam users: Make sure that if you make a shortcut to PS2 on your desktop, that it has the same ID. Generally it’s better to disable this setting, unless you run extremely old and weak hardware (c) Billbacca the developer. The diagonal values in my table show the extreme extent of that. Naturally, you want to have great performance at all times. ... Field of View. – adds contrast to bright light sources, mostly noticeable at night. This value is set to 250 by default. Naturally, you want to have great performance at all times. More FoV also makes things in front of you look smaller, obviously, so aiming may be less accurate but only by a small amount. Basically, each object in PlanetSide 2 world has several models of different quality. You would think that changing Model Quality would affect the distance at which a model will switch to a lower quality version. Starting with a read-only file will maintain your settings, e.g. UserOptions.ini has two lines you can use to change your reticule color. However, this creates more problems than it solves. 16:9 monitors (eg. Note: Looks like that tool is rounding "up" rather than "closest" as in my table. In that case you can set this value to 1.41 or 2.0, but it will strain your performance. It’s best to use native resolution, which is usually, the highest resolution that your monitor and graphics card can support, unless that causes too much strain on your PC. Increasing your field of view means you will be able to see more around you, and determines how much of your surrounding area you can see without turning around. Below are some ini files. It is a good practice to maintain a backup of the useroptions.ini and InputProfile_user.xml files. I made a Performance optimization guide for Planetside 2.It will be very useful for all players and will help you to make the best performance and graphics options for Planetside 2 on your PC. If these are intended to be permanent, you could obtain the appended lines by running a different ini and append the setting in your read-only version. All Rights Reserved, CMDRCyrious.com. The horizontal and diagonal FoV can be looked up in the above table. The higher the FoV, the more you see but the more perspective distortion you get (eg things to your left or right looking stretched). This is easier to explain on an example. Press any key twice in the command line window. It automatically enables VSync if framerate exceeds display refresh rate, and disables it otherwise. (default) Planetside 2 allows you to customise many different mouse sensitivity settings e.g. This calculator helps you convert mouse sensitivity between games. While there will be more “stuff” on your screen, that “stuff” will be smaller. It’s currently unclear whether this way is any different from just using MaximumFPS instead. Windowed or Fullscreen Windowed will increase input lag. Infantry FOV Planetside 2 Alerts Extension - Google Chrome Extension for alert tracking - Created by /u/kurtextrem Bullet Damage Calculator - Excel spreadsheet, calculates damage weapons can do at different ranges compared with other weapons. 8\ 2003-12-15 03:43 AM: Flammey: Meh, I don't need it. Go to the “…\PlanetSide 2\UI\Resource\Fonts” folder. Note that these should be considered starting points and its worth investing the time to customize your settings to your system and needs. This setting is tightly related to the maximum amount of pre-rendered frames for DirectX games: Maximum Pre-Rendered Frames (Flip Queue for AMD): this option controls the number of frames the CPU prepares in advance of being rendered by the GPU. This guide is an attempt at describing how to optimize your system, in general, and for Planetside 2 … When it was first added and enabled by default, it caused a lot of very frustrating moments and a lot of angry infils. However, it can be useful to have your setting protected an ‘reset with every restart’. By default, infiltrators can decloak by pressing “fire” button. Generally, how bright you want your game to, be depends on your display, personal preference and how much outside light do you have in your room. The lower the cap – the more noticeable it is. Usually it is located in C:\Program Files (x86)\Steam\steamapps\common\PlanetSide 2 and is called UserOptions.ini. Now that you have a clean sparkly-fresh computer, it’s time to tune PlanetSide 2. Install Teamspeak and Overwolf from the web, and download crosshair overlay from. OFFICIAL Planetside 2 Test Server Client. So you may or may not be able to tolerate that. There seems to be little to no difference between shadow quality at different settings, so I don’t recommend trying to get a compromise. By default this is set to “0”. Render distance for players and vehicles cannot be set manually. Size: 1.9 MB. Reducing Render Distance may not improve performance when you are CPU-bottlenecked, though it should, at least because there is CPU overhead for rendering, and there is less stuff to render. Note that being GPU Bound means the. Higher values should result in smoother framerate with more input lag, while lower values can help reduce mouse and keyboard lag, but cause stuttering. Especially the settings for the various sensitivities etc. Unfortunately, due to outstanding performance and stability issues, these particles had to be permanently disabled. The two most improtant files for customization of Planetside2 are: These files are located in the game main directory and can be copy-pasted to both backup and copy-paste settings (e.g. The [CPU] or [GPU] tag near setting’s name indicates whether the setting puts higher load on CPU or GPU respectively. This is a means of maintaining good default performance with the option to adjust if needed. Capping FPS will reduce the magnitude of these jumps, though you will have lower FPS on average. According to PlanetSide 2 development team, players can make any changes to UserOptions.ini without fearing a ban. However, when the slider is set to 59, the view is still claustrophobic; it isn't 90 degrees. If your framerate is usually higher than your display’s Refresh Rate, then simply enable Smoothing. render distance, FOV or particle quality. are very individual, cf. Not only it impacts your FPS and Input Lag, it makes your guns shoot slower. So the corners of the screen will be further than 90 degrees out from the centre. Circumvents mouse smoothing added by software. The decloaking animation will prevent you from throwing the grenade. mouse settings. Where would you aim? Most content creators will share information about their system and links to their respective ini settings, This is a highly-recommended guide, covering most of the settings and essential tips PS2 veterans would vouch for. RTSS’ FPS limiter operates at CPU-level, which is the closest an external method can get to the engine-level of an in-game limiter. Abnormally high FoV will create a “fish eyes” or “fish bowl” effect, which can feel uncomfortable, and abnormally low FoV can cause motion sickness. An in-game limiter is usually most ideal in terms of latency, but not in the case of Forgelight, where it adds a good deal of input lag. Showing the latest alerts per server. Utilize infantry, ground and air vehicles, and teamwork to destroy your enemies in this revolutionary first-person shooter on a massive scale. If you never want to deal with RoF vs Framerate issues, the FPS cap should be slightly below your absolute minimum framerate. There are two common ways of creating your own custom crosshair overlay in PS2: Download Recursion Stat Tracker from here and a crosshair of your choice from here. XP also increases a character's Battle Rank. The nVidia FPS limiter adds 2+ frames of input lag, as tests by Battlenonsense and Blur Busters have shown. So when playing infantry, you want to push the most out of your hardware, and reduce Render Distance and Particles. Speculation on model quality function: The logical assumption would be that Model Quality affects Level of Detail settings. Copy a font that you would like to use in the game into this folder. Using Recursion Stat Tracker, which is a community-created tool for creating in-game overlay. – PlanetSide 2 has a form of built-in anti-aliasing. Use graphical overlays, such as Recursion Stat Tracker and Overwolf for TeamSpeak 3, Through Graphics Card drivers, for example. Having the game jump between high and low FPS may feel annoying, like the game is speeding up or slowing down. Seeing shadows can help you detect enemies, but they are one of the most performance-costing options, and they make everything look much darker, especially at night. To avoid spikes of input lag when GPU-bound at low FPS. However default "rations" seems srsly odd comparing to CS GO I always used inch/360 measurement to transfer my sensitivity from ET to CS:S, CS:GO etc etc. Not recommended unless you have a very powerful GPU. The first is “TintModeReticuleStyle”. RTSS would be the best option, but according to my tests, it does nothing to solve the Framerate vs Rate of Fire issue, and actually makes it worse. The higher the FoV, the more you see but the more perspective distortion you get (eg things to your left or right looking stretched). So unless you have a GPU that’s totally overkill for PlanetSide 2, like GTX 1080 at 1080p, you will benefit from lowering your render distance. 2003-12-15 07:13 AM: Xennon: Lo peeps :-) Just so ya know, I goofed on 2 of the costs. . increase visibility on Hossin and Esamir, and when using a HS/NV scope. A possible option would be if someone from TF.TV had a premium account and made a request thread. Field of View affects how much zoom you’re getting when Aiming Down Sights with different optics. Planetside 2’s graphics menu looks like this: I will go through the relevant graphics settings. yo 0.85, but it will look ugly/blurry very fast. Players with long-range loadouts are rendered from longer ranges. These settings can be changed in the file they are stored in. If Ability Queue is set, for example, to 0.5 seconds, the game will remember that you were unable to throw the grenade, and if you will become able to throw the grenade in 0.5 seconds, your character will do that automatically when the decloaking animation completes. Note that a 90 degree field of view horizontally still shows you more than 90 degrees in the upper and lower parts of the screen because the screen isn't a sphere/circle, it's a rectangular projection. To the [Rendering] part of your UserOptions.ini. However, according to FOV calculators, the equivalent of a 90 degree horizontal FOV on a 1920 x1080p monitor is a 59 degree vertical FOV. Earning 250 XP awards you 1 Certification Point. Unfortunately, there is no way to turn it off at this time. Note that a 90 degree field of view horizontally still shows you more than 90 degrees in the upper and lower parts of the screen because the screen isn't a sphere/circle, it's a rectangular projection. To change it you have to copy another font into: […\PlanetSide 2\UI\Resource\Fonts\Geo-Md.ttf] after the launch pad updates the game. Re: Camera fov, yaw, pitch and position from a photo GPS and metadata? I'm BR20 and all me certs are useth'd. There can be an advantage to setting the ini file to read only. Otherwise, you can set the Smoothing’s FPS cap by adding: command, but it’s currently unclear whether there’s any reason to bother with it. Wait for the Launcher to be done with updating. However, it’s not that simple. It’s safe to say that Graphics Quality, Shadows and Resolution are the most demanding options, but to find out which setting does what to your framerate on your PC, you will just have to experiment. This can be a good start when you’re creating your personalized version and copy/replace the respective settings in it. enables or disables 3D grass on the ground. Create a shortcut to your desktop or start menu. It basically plays out like you have lag anytime you’re decloaking and is a good way to cloak trap yourself or find yourself using an ability at a time it’s only going to get you killed. Credit: originally posted on reddit by B4rr. To disable ability queuing, find or add this line in UserOptions.ini under [General]: The ini file allows you to customize the colors of various UI elements, including crosshairs, squad colors, no-deploy zones, orbital strikes etc. Playing at a stretched Aspect Ratio only reduces your Horizontal field of view, while lowering your Vertical FoV will also reduce your vertical field of view. In that code, change “verdana.ttf” to the name of your new font. The common occurrence is that you’d double tap the cloak key (or use the DecloakOnFire, but also hit the ability key) and uncloak, but have the AbilityQueue kick in and you’d wind up recloaked. Convert your mouse sensitivity for Apex Legends. By using our Services or clicking I agree, you agree to our use of cookies. You have a list of several cameras that you can select and choose the focal length in 'mm' to make the FOV calculation My best tip is to jump in a car and open up … There are pros and cons to both of these methods. The rate of gain can be increased through certainBoosts and through Premium Membership. Air support is 3, not 4 and ground transport is 2 not 3. 6. Changing game’s font is explicitly allowed by PS2 developers. Lowered vertical FoV definitely feels a lot more claustrophobic than playing stretched. Press question mark to learn the rest of the keyboard shortcuts. The cortium silo is constructed with 2000 cortium within the tank, making the silo effectively free. So if you have bad hardware, you will either have to dedicate entire sessions to playing infantry OR vehicles, or accept that you’re not going to perform as well as you could at infantry play. Thanks a lot, the new calculator is great! You don’t really need 200+ FPS while AFKing in a warpgate. In my tests of throwing a Smoke Grenade about 40m away, I was not able to find any difference between Low and Ultra Particle Quality. But it doesn’t seem to be the case (watch at the Prowler’s Basilisk Turret): PlanetSide 2 gives lets you play ground vehicles, aircraft and infantry. It can also run Recursion Stat Tracker (RTST) and TeamSpeak (TS), unless they are running already. Different Display Modes also put different requirements on video recording software or non-Direct X crosshair overlays, if you want to use any of that. This wasn’t always this way, and oldschool players, who are used to decloaking manually, may find this annoying. I'm usually able to find a calculator that will convert from CS:GO to whatever game I'm looking for. So if you want all of your reticules to be neon green, put these values in [UI] section of your UserOptions: TintModeReticuleStyle=1 If necessary, change the paths of the *.exe files. It's actually a rectangular projection of angles extending into 3D space, so the formula is actually: V = 2 * arctan( tan(H / 2) * aspectratio ) where aspectratio is, for example, (16 / 9). – changes all other settings at once. In addition to tuning PlanetSide 2 performance, there are other, smaller things you can change to further customize the game for your own needs. Naturally, game’s performance depends on the quality of your computer’s software and hardware, so that’s where we will start. PlanetSide 2 is a Massively Multiplayer first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. It is possible that actual particle quality is governed by the Graphics Quality setting, while the Particle Quality setting only affects particle render distance. Horizontal/Vertical FOV Calculator This calculator will convert an aspect ratio and horizontal FOV to a vertical FOV, useful for setting your favorite horizontal FOV in a game that uses vertical FOV. Contradicting a Daybreak official, /u/Octiceps says that in-game option Reduce Input Lag can actually increase it, as well as reduce performance slightly, and it should disabled at all times. And for help, the higher the "better", up until things gets deformed or you get motion sickness. Either disable them completely, or set on high/ultra. Furthermore, certain graphics settings, most notably Graphics Quality on its High setting, also increase the input delay, even if the frame rate or GPU-bounded-ness are not affected. The user interface has been updated, click the paintbrush in the top bar to change between two dark and three light themes! Double click the shortcut. Well a lot of people claim that 90 degrees horizontal is a good FoV so to get that you'd set the vertical FoV to 64 degrees according to the table: But I included a bunch of others in the table because not everybody likes the same field of view. PlanetSide 2 settings menu will not let you set Vertical FoV higher than 74 degrees. PlanetSide 2 lets you change your Vertical Field of View, which is different from some of the other FPS games that let you change Horizontal FoV instead. Experience points (XP) are given for completing various tasks during the game. Reducing resolution often does nothing for your maximum FPS, but it makes a big differences for your minimum FPS, which you want to increase at all costs, because minimum FPS is usually what you will be getting when you need it the most – during intense shootouts. How to Use Calculator. PlanetSide 2 is a re-imagining of PlanetSide, featuring the same world, factions and taking place at roughly the same time period. The second line is “TintModeReticuleColor”. You can use this FoV Calculator for specific numbers. I posted this recently as a comment somewhere but thought maybe others would benefit. Unless HUD size is an issue, it is preferable to change resolution itself. When “TintModeReticuleStyle” is set to “1”, you can set “TintModeReticuleColor” to a decimal color value. An overview of the settings for the ini file can be found in this sheet. We do recommend keeping it on, though, as it is great for sniping out of cloak etc. But I included a bunch of others in the table because not everybody likes the same field of view. The diagonal values in my table show the extreme extent of that. I have a vague feeling they're working on triple-monitor support though is that right? This value can also be increased to increase the range where you can see particles, which can be important for aerial combat. Create a new text file and paste the code from the links above. The issue of input lag is a pretty complex in this game. Now, how much you want to lower it depends on your playstyle. What bothers me the most about this is that with a duel monitor setup, you can essentially get a higher FOV due to how horizontal FOV scales to your resolution. 1.41 for 1440p on a 1080 output. ModelQuality=3: GPU: Adjusts model (mesh) quality: 0 = Off, 1 = Low, 2 = Medium, 3 = High: VerticalFOV=74: Adjusts vertical(!) A custom crosshair overlay will add a secondary crosshair in the exact center of your screen. Generally, for infantry players there’s no reason to have Render Distance higher than 1000m, and 1500-2000m for frequent vehicle pilots. Unfortunately, there is no up to date information on performance impact of each individual setting. you don’t want to be GPU-bottlenecked in any scenario in PS2. PlanetSide 2 is a Massively Multiplayer first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. In general, if you have a weak CPU, decrease CPU-dependent settings to increase performance. Use this site to find out the decimal value for any color you want (thanks LordMcze). It is currently unclear what exactly both these settings do. 1 = Low, 2 = Medium, 3 = High, 4 = Off: Removes or adds a lot of flora such as grass and flowers, should be set to off so you dont get a false sense of cover. Another consequence of high FoV is reduced performance. Here is the latest official stance regarding game client file modification. Tables (V = vertical, H = horizontal, D = diagonal). PlanetSide 2 Players site is at a new location. Functions independently from Smoothing, through probably has the same principle. The data is updated every minute so it is possible some winners may be incorrect. Some swear by setting it to the maximum. Disabling shadows also fixes a long-standing bug when players at long range warp all over the place. Replace .ttf font files with other fonts. Changing it to “1” will allow you to use the second line to change the color of all your reticules. Note that some “ini-files” only cover the [Display] section. Check this link to obtain the decimal color codes. Using Overwolf, which is customizable overlay for TeamSpeak. However, setting ParticleDistanceScale to 0 did not seem to have any effect with Ultra particles, while with Low particles it made particles only render to a distance of about 10m. Changing this setting will not affect anything. Grass only renders at a short range of ~50m around the character. Side to side comparison video (all other settings ultra). Provides a way to cap FPS on the game’s engine level. Setting render distance higher than that won’t affect anything. To get that 90 Horizontal FoV, set your Vertical FoV not lower than: 1024×768 (4:3) – Horizontal 90 = Vertical 74 You really don’t want that. Our sensitivity calculator allows you to quick match sensitivity between games. PlanetSide 2 Player Viewer which replicates official one with some additional information. If you want to see tracers at long distance, set particle quality to ultra instead. AMD Graphics Cards use a dynamic flip queue size, and you can’t adjust it through conventional means. Note that Render Distance has a hidden cap, depending on a continent, roughly ~2000-2500m. It’s hard to play PS2 on multiple monitors, as even with “Centralized HUD” enabled, the minimap and chat will remain in furthest left corners of your left monitor. In both case you might want to reduce Render Distance to improve performance. Brought to my attention by quickbeam2. Some settings can be edited dynamically in game, e.g. PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents. Naturally, you want to avoid input lag as much as possible. Cookies help us deliver our Services. Full Screen is always better, as lets the game use your PC’s resources more efficiently. “PlanetSide 2 Tweak Guide” by nVidia is horribly outdated, as since its release in 2012, PlanetSide 2 underwent massive internal changes and performance optimizations. Or if you have a powerful GPU, you can increase GPU-dependent settings at no performance cost. The cortium silo can store up to 50 000 cortium, with the silo's current capacity and cortium level being viewable from within the Construction Terminal located on one side of the silo, or visualis… Most people know that disabling particles is good for both visibility and performance, but some people question the impact of Render Distance, especially on machines with dedicated GPUs. A lot of people claim that 90 degrees horizontal is a good FoV to play with, so if you want to get that, if you have a 16:9 monitor such as 1920x1080 you'd set the vertical FoV to 59, and if you have a 16:10 monitor such as 1680x1050 you'd set it to 64 degrees. PS2FOV brings a much needed field of view (FOV) increase to Planetside 2's vehicles, allowing the standard 40 degrees vertical FOV to be increased up to 100 degrees. You can set this value to 1.414214 or 2.000000 to get 2x or 4x Supersample Anti-Aliasing respectively. With over 200 options on the calculator, there’s bound to be a game that you want to try that your settings from a game you’ve been playing for months already can be used for. Can someone help me use this to get optimal FOV setting ingame for my 1680x1050 monitor? Modify InputProfile_User.xml (this is your key/mouse/pad configuration), Modify UserOptions.ini (this is your saved graphics and game settings). [OPTIONAL] Right click the shortcut, properties, change icon, browse to the installation folder and select LaunchPad.ico or select another *.ico file on your PC. Does it work on dual-monitor though? Mouse Sensitivity Calculator for Various Games to 300 or lower in a read-only ini file if you elusively play infantry, but its not a real planetside experience if you’re “stuck in the fog”. On top of that, a squarer aspect ratio will provide better framerates (less pixels to render horizontally, given the same amount of vertical pixels). You can create the .bat file you need using the code from pastebin: You can improve image quality at a negligible performance cost through GPU Control Panel in these two ways: You can find more details in this reddit post by sixoo. – increases visual quality by adding shadows and contrast, even when shadows are disabled. ) As in the previous game, it features territory control in an open-world, large battles featuring up to 2000 players per continent on foot or in land/air vehicles. Credit: originally posted on reddit by MrRube. This value sets the render distance for particles, like tracers and explosions. This setting progressively increases input lag as you turn it up. Capping FPS always introduces a bit of input lag. It’s clearly not ready for prime time yet, hence being hidden and only accessible via nVidia Inspector. More info: technical discussion of what frame lag is all about with diagrams. You can DELETE these files in the games folder, in which case the game will download a NEW/DEFAULT version. Apparently higher gives you a more "natural" window into the world (as people say) unlike the narrow tunnel vision nausea they get from anything lower than 74 (or even 100 in the .ini file). You can preview the crosshairs here. I’d strongly advise keeping Ability Queue at 0.0 because it ultimately will screw you over. It is a chore to do manually every time, so you can create a *.bat file in your game folder to do this for you. To avoid motion sickness, FPS games should be played at a minimum of 90 Horizontal FOV. TintModeReticuleColor=65280. Check this video by ZoranTheBear for more info.

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